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	<title>UX for Good &#187; serious games</title>
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	<description>User experience of social innovation. Empowering the user for social change.</description>
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		<title>Serious gaming for health</title>
		<link>http://www.uxforgood.org/blog/gaming-for-health.html</link>
		<comments>http://www.uxforgood.org/blog/gaming-for-health.html#comments</comments>
		<pubDate>Tue, 14 Jul 2009 14:20:43 +0000</pubDate>
		<dc:creator>Nam-ho Park</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[healthcare]]></category>
		<category><![CDATA[serious games]]></category>

		<guid isPermaLink="false">http://www.uxforgood.org/?p=27</guid>
		<description><![CDATA[Health and gaming industries have recently seen a closer relationship. Dance Dance Revolution got people sweating for points and it was only time before people began to realize the potential of the Wii as exercising device, and for Nintendo to capitalize on it with the Fit. 
Reuters has an article Health games become serious business [...]]]></description>
			<content:encoded><![CDATA[<p>Health and gaming industries have recently seen a closer relationship. <a href="http://en.wikipedia.org/wiki/Dance_Dance_Revolution">Dance Dance Revolution</a> got people sweating for points and it was only time before people began to realize the potential of the Wii as exercising device, and for Nintendo to capitalize on it with the Fit. </p>
<p>Reuters has an article <a href="http://www.reuters.com/article/technologyNews/idUSTRE55O2LQ20090625">Health games become serious business</a> drawing on the recently growth of <a href="http://en.wikipedia.org/wiki/Serious_game">serious games</a>:</p>
<blockquote><p>
&#8220;Healthcare is 18 percent of the GDP of the United States and so games for health is probably the largest sector of activity in the serious games field long-term,&#8221; said Ben Sawyer, co-founder of The Games for Health Project.</p>
<p>&#8220;If you add up the 18 month sales of &#8220;Wii Fit&#8221; and the sales of &#8220;EA Sports Active,&#8221; Konami&#8217;s &#8220;Dance Dance Revolution&#8221; and other healthy games, the worldwide retail numbers are over $2 billion.&#8221;
</p></blockquote>
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